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Quick Check: balancing a build
HW401
Module 3: Balancing Performance and Reliability
Quiz
50 pts
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Check bottleneck, headroom, and tradeoff judgment.
3 questions
50 points
1.
Why avoid starving memory or storage for a stronger GPU?
A stronger GPU increases available memory slots after installation.
Memory mainly matters during firmware setup rather than in real applications.
The user experience can still suffer if active work spills or files load slowly.
Storage capacity cannot affect editing projects, games, or general responsiveness.
2.
What is useful headroom?
Any unused capacity, even when it does not reduce risk or improve the use case.
A substitute for checking compatibility, firmware, and cabling.
A reason to skip workload validation after the build powers on.
Extra capacity that covers load spikes, future changes, heat, aging, or reliability needs.
3.
Where should the budget go first?
Toward the most expensive single component before identifying the bottleneck.
Toward visible parts first, because support risk can be solved after purchase.
Toward one category even when the workload depends on several balanced limits.
Toward the constraints that matter most for the user workload while preserving stability.
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